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 SBARG V2: Back and More Dangerous Than Ever.

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PostSubject: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:24 pm

READ THIS.

First off everyone has to read that okay.

Did you read it? All of it? You won't be allowed to join if you don't read it.

Now, SBARG is a ARG [Alternate Reality Game] for SBURB/SGRUB. Basically, there are codes scattered I think globally (??) in real life, and in certain places, such as the SBARG wiki page (link in the link above) they drop clues to the story behind the SBURB session.

All over the place, people are working together to find the codes, enter them on sbarg.tumblr.com and load the game. 

With each code typed into that tumblr, each legit code, SBURB is said to load that much faster.

That being said, I'm making a team for this. Sizes for teams are suggested to be between four and eight players, although how having more would affect it is beyond me. 

I figure we can make our team here since we are spread out all over the place, and we might have a better chance of finding a code? Finding them in not necessary, as the entire world works together to find them all, but it would be really cool. The game has already been loaded, all codes found.

Clues and codes are different things. The codes have all been found. The clues are dropped on the SBARG tumblr account by our 'Horrorterror' guides, and must be decrypted/deciphered. Several must be looked up in Wolrd Encyclopedia books, from my knowledge.

Now, that being said, the game gives us our titles, lands, aspects, and whatnot. We do not get to choose. We get to choose our Moon. 

I am looking to make a team, but LET'S LAY DOWN SOME RULES:

1. NO ONE ENTERS THE MEDIUM UNTIL WE AGREE IT IS OKAY TO DO SO. The game only gives you twenty seconds to get two items to prototype with, and we need to plan this out can cheat on this.

2. PLANNING AHEAD OF TIME. No one on my team will be entering until we plan and agree on things. Go ahead and enter, just be sure to list out your Land and Title/Aspect [when it is given].

3. CODES FIRST, COOL SBURB STUFF LATER. That is the name of the game, my friends: no codes=no SBURB.

4. IF THE TEAM GETS A LOT OF MEMBERS, WE MAY SPLIT IT IN TWO. One team can only handle so many people, 4-8 to be exact, and there can be multiple teams for when SBURB itself starts up. 

5. GET A SKYPE IF YOU DON'T HAVE IT. That will be our team's main communication method, our Pesterchum if you will. Most of us already have one and those that can't access other things can use Skype. Plus, group calls to arrange things. 

6. PLANNING. No silly stuff, let's take this seriously. We can definitely have fun doing this, but we're not going to prototype every weapon you can think of for your kernel sprites.

7. RESPECT YOUR TEAM MEMBERS/LEADERS. I don't care if you are all flushed or have a budding caliginous relationship. Get along or you're on your own for SBURB.

8. DID I MENTION PLANNING??


Okay our current list of members is this:

Kailee (Me)-Team Leader
Hawk-Co leader
Mata
David
Crim

Those I have yet to talk to individually about this:

AO
Alex
Ron
Anyone I'm forgetting that is interested

At this point me probably will need to make two separate teams, if all of the above do want to join. 

SPOTS ARE OPEN. DISCUSS.

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Last edited by Claudia Strider Pyrope on Mon 29 Oct 2012, 7:57 pm; edited 16 times in total
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PostSubject: Stuff to Decide and List of Flashes   Mon 01 Oct 2012, 10:24 pm

STUFF TO DECIDE.

Team name. Usually associated with a color. (Ex. Team Feferi Pink, Cerulean Blue, etc.)

Order of players! Just for funsies I think, we could just do an altered version of SS's ordering?

Note: GT will not be important unless a player dies, according to the game's Tumblr. However, a flash has been released that states the player viewing it dies and ascends to a seemingly randomized title.


LIST OF RELEASED FLASHES.

==> Enter (Upon start of the flash, a countdown will begin regarding prototyping the player's Kernelsprite. Twenty seconds will be given to retrieve two items, though in no apparent way is this event recorded. Upon end of the flash, a randomized land will be given to the player. This is not apparently recorded either.)

==> Ascend (Upon arrival at the page, a flash begins and cycles through many different titles and aspects at a fast pace. Soon enough this slows down, and a title and aspect remain on the screen for a moment before disappearing. This is the player's Hero title.)

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Last edited by Claudia Strider Pyrope on Tue 02 Oct 2012, 6:16 pm; edited 7 times in total
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PostSubject: Prototypings and Other Listings   Mon 01 Oct 2012, 10:24 pm

PROTOTYPINGS

Important.

We will discuss who is prototyping what, and whether or not we shall prototype very generic items or make it hard on ourselves and do pets and garbage like in SS.

NO SELF-PROTOTYPING. Per the nature of this particular version of SBURB, I do not believe Self-prototyping is possible anyhow.

I will keep a list here of what everyone is prototyping. The game only gives you about twenty seconds to find two items. I expect you all to have them on hand at the time of entry.

Kailee-Bobblehead Peacock and Rubber Lionfish [Peafishsprite]
Mata-Undecided.
Dave-Undecided.
Crim-Undecided.
Kens-Undecided.
Joural-Robosapien and Toy Gun [Robogunsprite]


LANDS

Kailee-Land of Poison and Fungi (Frogs) [LOPAF]
Mata-Land of Slime and Evergreen [LOSAE]
Dave-Land of Strings and Sulfur [LOSAS]
Crim-
Kens-Land of Mercury and Spires [LOMAS]
Jour-Land of Warmth and Sadness [LOWAS]

TITLES

Kailee-Seer of Space [Alt. title: Sylph of Space]
Mata-Sylph of Void [Lol what]
Dave-Bard of Time
Crim-
Kens-Mage of Mind
Jour-Rogue of Mind

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Last edited by Claudia Strider Pyrope on Sun 07 Oct 2012, 6:02 pm; edited 15 times in total
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PostSubject: Objectives   Mon 01 Oct 2012, 10:25 pm

OBJECTIVES.

>Find and Enter Codes: Complete

>Decipher Lines of Poem: Complete

Spoiler:
 

>Raise 500 Grist to attack The Deceiver's Forge: Complete [Forge Destroyed]

>Raise 1000 Grist to find The Deceiver's Genesis Frog: Complete [Frog Found]

>Kill The Deceiver's Genesis Frog: Complete [Frog Destroyed [By Lord English]]

>Current Objective: Unknown


THIS is important, I believe. It is not the only post of it's kind, though Tumblr user 'be9inthe9ame' [the supposed 'name' of this individual known to be Esse] has not explained this beyond what is written after completion. How this ties to the game itself has also not been explained.

And THIS uncut memo with 2--x on PC (Not me, I merely found the file) provides some interesting thoughts on the 'Door' and 'Him' (he is believed to be th3d3ci3v3r, also known as The Deciever to 2--x). I suggest a read-through by all team members.



DIS GUN B GUD.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:32 pm

NO CODE = NO SBURB

Wait, so I need to try to find a meteor location thing here? XD

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:35 pm

Shoot, I'm not near any clues. >3<

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:43 pm

Okay first things first. We are not going to focus on finding codes until we get the team together.

Of course, David, if you can find any meteorite locations near you, them by all means go for it regardless of whether we had the team together.

That stands for everyone, but be sure to tell me first somehow before you go for it.

I'd like to log these things.


And please keep in mind I have been typing all of this on an iPod so cut me some slack.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:50 pm

Eh, where's the location list?

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:51 pm

Check the wiki page (Which I don't have on hand currently, shouldn't be too hard to find) for clues and coordinates.

OH UM CHECK THIS ALL YE TEAM MEMBERS.

http://sbarg.tumblr.com/b7D32J

Several in NYC, CA, and all over the place.

This is the list of which codes have been found and in what location:

http://sbarg.wikia.com/wiki/Game_Activation_Progress

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 10:58 pm

Those are in North Cal. A good 8 hours away ish.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:00 pm

Shoosh you don't have to go get the obviously I just didn't know where you live in CA. :b

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:02 pm

Claudia Strider Pyrope wrote:
Shoosh you don't have to go get the obviously I just didn't know where you live in CA. :b
SoCal.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:04 pm

I gathered that much from you saying North Cal is 8 or whatever hours away. :b

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:30 pm

I sorta already did this and entered but I can just do it again I guess.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:30 pm

Two very important tumblr accounts everyone needs to keep up with that is goin to be on my team are:

be9inthe9ame.tumblr.com

2--x.tumblr.com

Both of these are being called, 'Prophets' or 'Guides'. I will be tracking them and updating those without a tumblr to important stuff that is revealed.


Wow I'm getting way too excited about this game.

Noted, Crim. I have added you to the list. [Whcih is to say, I will add you tomorrow.]

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:33 pm

Just informing that I'm not at all capable of gathering any codes.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:35 pm

Dino. The codes have already been found. You don't need to find them again. shoosh

Also, I'd like to join.
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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:38 pm

Also Dino you may wanna check out this: http://sbarghq.tumblr.com/

It explains a lot of details (we do pick our own moons, btw).

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Mon 01 Oct 2012, 11:43 pm

This seems incredibly convulted, but I'd be interested probably.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 6:51 am

Now see I don't have aaaaall the info cut me some slack! I'm learning more though constantly, catching up and doing my research.

Yes I had heard we choose our moons.

Wait yep apparently all the codes have been found I was confused.


What's up with 2--x?

People have been decoding/deciphering the clues as they come, there seems to be some sort of 'poem' made by the several lines that have been decoded. Deciphering these clues seems to progress the game, as a new flash was released today, entitled, '==> Ascend'.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 3:19 pm

You know what, just everyone enter the Medium.

There is no way for the game to record your prototypings and land, so just everyone enter and list your given Lands that you 'arrive' in post-entry.

We will discuss prototypings shortly.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 5:37 pm

Land of Strings and Sulfur was first. (Before hearing of team)
Land of Evergreens and Undefined was second. (Assuming Undefined is illogical and retrying...)
Land of Desolation and Stairs. (IS THIS A JOKE)

Think Strings and Sulfur is 1. Most realistic, given it's the only one where the flash worked 2. It isn't ridiculous and 3. It was the first one.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 5:44 pm

Before making the team I got Land of Cathedrals and Meadows. After, I got the Land of Poison and Fungi.

And I guess either of those would be Frogs, too, considering upon Ascension the only titles the thing would give me are of Space.

Goin' with Seer since that was first.

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 7:48 pm

Wait so, do we go with the land we got before this thread, or generate a new one? o3o

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PostSubject: Re: SBARG V2: Back and More Dangerous Than Ever.   Tue 02 Oct 2012, 8:22 pm

Whichever you think suits you better, or is more realistic.

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