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 Mass Effect: Hired Guns

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Mr Allen J
Admiral Ji
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Solace Goddark
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 12:54 am

Done, I think.
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Jacokonus -Ash Bringer-
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 4:55 pm

I notice a lacking number of hoomans.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 5:04 pm

Hoomans are lame. Laaaame!
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Balu
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 5:25 pm

Hue Manatee is lame
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Jacokonus -Ash Bringer-
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 5:27 pm

ur face is lame

Though seriously, this does seem quite interesting though. I am torn though... I want to join and all, but there's that whole issue there, sitting on my head of needing to make an RP still.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 6:08 pm

If it's really bothering you, you could take a somewhat minor role so you won't feel as obligated to post.
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Solace Goddark
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 6:19 pm

Snowy, am I accepted? You haven't explicitly said and I want to know for certain whether I can post.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 7:45 pm

Jac: I'd be glad to have you along, and we can always pick you up at the next spaceport or something. You don't have to be a main player if you don't want to be.

Poke: Yeah, I'll put you in the cast of characters. I wouldn't expect a just plain sword to be terribly effective in combat, but you've got the go-ahead.
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Solace Goddark
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 7:58 pm

Well, it IS a katana, possibly one of the best swords ever made by human hands, if you believe certain folks. Although it may just be a particularly fancy piece of steel, I'm sure I'll find a way to make it useful.
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Balu
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 8:24 pm

Best sword made "today", in the days of Mass Effect, the best blades are high-density super-heated silicon carbide rapidly forged by an omni-tool. Makes even the best Meteoric Steel Katana made by the best sword smith of the 1800's look like a stick of butter against a lukewarm knife. Might last one attack.

I don't know about barriers, because they seem to absorb extremely powerful projectiles, I wouldn't know about a low energy melee weapon.

By all means stick with your Katana, In my opinion the MEU is is dire need of more Melee. All ranged combat (except for punching and stuff) makes it seem unbelievable.

http://masseffect.wikia.com/wiki/Omni-tools#Omni-tool_Weapons
^ if you don't believe me.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 8:26 pm

tl;dr, it'd make a fantastic crowbar if nothing else.
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Jacokonus -Ash Bringer-
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 8:38 pm

tl;dr that, well...

You die horribly.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 8:57 pm

I dunno about needing more melee, depending on how much we're keeping / backdating from ME2 and 3. Four years on from our timeframe, there's Vanguards charging headlong into execution range and Phantoms waving around monomolecular blades that pretty much look like katanas.

I did enjoy punching zombies' lights out in ME1, though, despite not being a Vanguard. Seemed to take less windup time, back then.
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Jacokonus -Ash Bringer-
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 9:11 pm

Speaking of which, I remember when Husks use to be much more threatening in the first game as well. If they gathered enough around you and did that AoE attack.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 9:15 pm

In ME1, the best melee class was soldier or sentinel in my opinion. Vanguard was just a subpar adept blessed with a shotgun.

The issue with melee is canon is confusing. In me1, it ignored shields as shields explicitly didnt stop slow moving things (compared to railguns), but in 2 and 3 they did.

Other note, even if you ignore shields, "modern" body armor is intended to block projectiles going a significant portion of the speed of light, (or 1%, that's still a lot) which hits with much more puncturing power than a katana. Though that doesn't explain how it works in game so, shrug, I don't know.

Other other note: skimming your sheet I figured you'd meant you'd had a gladius. :p what with centurion being where Bioware got Turian.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 9:50 pm

I also figured you meant a gladius... I'll spare you the rant about Japanese metallurgy and katanas being created specifically not to deal with armor.

The way I see it, melee works against hardsuits either if you have an omni-tool weapon sharper than god (how sharp is god, anyway), or if your weapon can pull off its own ME field and equate to dropping a Volkswagen on your opponent's head.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 10:15 pm

I meant in the shape of differentiation of weapons. Theres no knives, makeshift plasma swords, etc. Just the blades of the omni-tool and the claws of some husk. Different blades in the omni-tool, but nothing that looks as cool as it is effective. I mean, I get why they didn't add any to the game, it really doesn't serve a purpose, there is no real stealth element to the game, and as such any enemy is just gonna shoot you before you get close. Balancing it would just make you over powered because you just don't bring knives to gun fights and expect to win unless the other guy just brought the gun and forgot his ammo.

Well, I'd guess Gods sharpness is some number x, where x > all real numbers.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 10:24 pm

Admittedly, but in the real world, we phased out the melee weapon after the gun caught enough steam. Even civilwar era bayonets were never meant to be used, it was the fear of them that was the weapon. Once we as a species mastered "Accurately unmaking it from over here", hitting it with a stick, no matter how sharp, was kind of silly.

Not that I wouldn't also appreciate more melee applications. And taken as a setting and a roleplay, and not a videogame, there's plenty of instances where we can get some use out of cool melee weaponry/tools.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 10:58 pm

Small wonder my vanguard got abandoned and my soldier did not, considering I wasn't much good with the shotgun. (And then I switched back to infiltrator, because hybrid.)

I hadn't noticed the shield retcon. For that matter, I'm not sure what the distinction between barriers and shields is supposed to be outside gameplay. What difference does it make if the power source is biotics or capacitors?

The terms of any sequence whose limit is infinity suffice, even, in place of the reals.

Even in trench warfare? (Gah, my military history is rusty.)
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeThu 30 Jan 2014, 11:25 pm

I'm not too versed in trench warfare actually. Those knives probably saw some use.

Well, powers such as "overload" overload the generator itself, I guess? Which is why they don't work on barriers, which are made by the character's mind? I'm not too clear myself. I'm also not sure why biotics are so important, when they could surely be replicated by technology.

The ME1 shotgun family was my favorite, because for some reason they were perfectly accurate even at long distance. Sad that we returned to vidja game shotgun form for the others in the series.
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Solace Goddark
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeFri 31 Jan 2014, 12:11 am

My main reason for not using a Gladius is because an ancient family heirloom seems more Japanese than Roman, and it also seems to make more sense in the "honor" category of Turian culture, and their similarities to the samurai. At least, to me. Plus, who says the sword won't be modified at some point to be a more effective weapon? Or isn't modified already? I kid, it isn't an effective weapon yet. But I've heard Quarians are very good at making things that are old and outdated into something that works...
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Admiral Ji
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeFri 31 Jan 2014, 1:41 am

Normally is spaceships. Actually is almost entirely spaceships. These things are better when you have on-board oxygen supplies, and aren't terribly frightened by an engine that sounds like it intends to betray you, and the possibility of the gravity vanishing for the next hour or so. Now already functional things we can see about quarian improving...

Either way, you're good to go. We'll see what happens. I'm sure El Op will throw you a bone eventually if you can't think of a reason to have a katana work, and help you out with that.
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Solace Goddark
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeMon 03 Feb 2014, 8:18 pm

Hey Snowy, I had an idea for how the katana could work. You know how Omni-weapons work, right? Nearly instant fabrication of materials formed into a particular shape and then broken once used? Perhaps if I can loot somebody's omni-tool, our Quarian friend can rig it to the sword or its case, so when I draw it the fabricator creates a stronger outer shell in the same or at least similar shape, not changing the weight at all, as it is just a light shell, and making it more durable until the shell breaks.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeMon 03 Feb 2014, 8:27 pm

Is it just oversight on a minor detail that the suppressed pistol makes the sound of a car door, even through glass?

That might work, but I believe you mean Drell.
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PostSubject: Re: Mass Effect: Hired Guns   Mass Effect: Hired Guns - Page 5 I_icon_minitimeMon 03 Feb 2014, 8:29 pm

Holding off on posting 'till I have a better idea of where everyone's scattering to. Not sure how to reckon the challenge appropriately without a map, myself. Assume that Kla is already on the move.

It only now occurs to me that (s)he will probably be a rather squishy escortee, albeit capable of soaking up a few poorly-placed rounds before there's a problem. I can't see us having time enough to loot anyone who doesn't follow us onto the ship. Assuming that we are, indeed, saving our own skins rather than avenging the captain.

Do we have comlinks ourselves, or are we gonna have to shout over open air? Where do asari put their earbuds?

Am tempted to brave ME1's inventory management once more, someday, just to try a different build. When homework lightens up, I'll try and get to Bere and Modain.

Was browsing the female armor tumblr and following links from there. Stumbled across someone's very nice asari portraiture, in case that's of interest.
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